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Projects
SELECTED WORK / OPEN SOURCE

From architecture
to implementation.

Projects I’ve helped shape as a technical lead and architect,
leading teams and building the core systems myself.
From Rust libraries and blockchain infrastructure to tools for music producers.

01 / OPEN SOURCE↗

toon-rust

Built TOON’s Rust implementation from the format specification, separating parsing and validation from a typed Serde API and interactive tools.

Rust · SerializationRead the story →
02 / OPEN SOURCE↗

OpenWhisk Rust Client

Developed a Rust client for Apache OpenWhisk with a shared resource API, separate native and Wasm HTTP implementations, and recoverable request errors.

Rust · Serverless · WebAssemblyRead the story →
03 / OPEN SOURCE↗

Arkeo

Rearchitected an outdated Cosmos application and guided its rewrite, updating the SDK foundation, validator rewards, deterministic processing, and network-specific signing.

Go · Cosmos SDKRead the story →
04 / OPEN SOURCE↗

ICON Bridge

Connected message routing with token accounting in ICON Bridge’s NEAR contracts, covering asynchronous callbacks, transfer controls, and storage deposits.

Rust · NEAR · InteroperabilityRead the story →
05 / OPEN SOURCE↗

ICON IBC Integration

Defined and implemented the CosmWasm contract boundaries for IBC and xCall, connecting persistent client state with cross-chain requests, replies, and fee handling.

Rust · CosmWasm · IBCRead the story →
06 / OPEN SOURCE↗

DAW Buddy

Shaped the desktop architecture and built tools for music producers, including project search, key and tempo matching, waveform trimming, and missing-sample detection.

TypeScript · Electron · Audio toolsView on GitHub ↗
07 / OPEN SOURCE↗

DIVE

Turned recurring blockchain deployment problems into Kurtosis workflows for nodes, contracts, and bridges, with ordered setup and reuse of running infrastructure.

Go · Starlark · KurtosisRead the story →
The interesting part is usually in the details.More on GitHub ↗